The Knight: KT


The Knight as a symbol has come to represent the virtues of chivalry
 

A mounted soldier - a man of noble birth, who after an apprenticeship as page and squire is raised to honorable military rank and bound to chivalrous conduct i.e., Thomas a Becket (1118-1170) was trained in Knightly exercises at Pevensey Castle and showed his Knightly prowess in the Toulouse campaign (1159). He was murdered in Canterbury Cathedral in the year of 1170 by four Knights. Staunton Chess-set: the major pieces shaped like a horses head which have an L shaped movement. Chesmayne: 2 x 1, 2 x 2, 3 x 1, 3 x 2, 4 x 1 and 4 x 2 etc. The Knight moves two cells horizontally and one cell vertically. The Knight may pass through cells that are occupied by the :A or :B major and minor pieces. The Knights move has not changed or been modified since the game of Chess was invented / devised. 


Knight: errant a wandering Knight who travels in search of adventures, to exhibit military skill etc - quixotic conduct or action. Every man has something of Don Quixote in his humour, some darling Dulcinea of his thoughts, that sets him very often upon mad adventures. What Quixotes, does not every age produce in politics and religion, who fancying themselves to be in the right of something, which all the world tells em is wrong...? Motteaux.

The 2 x 1 move of the traditional KT was invented over 1500 years ago - symbol: KT. The Chinese Knight symbol: KN.

Knights are effective when placed in the center of the board but when placed near the edge lose some of their power a KT on the rim is very dim. KTs have the ability of jumping over MPs/mps, so you can bring them out early during a game. Because of their leaping ability, KTs work well in blocked positions as they may move to critical cells and stage surprise raids on your opponent. In the endgame they are at their weakest because of their slow movement which is a hinderance (compare them with the BSs). The move of the KT is unusual. The KT (Level-1) is the only MP which has the ability of leaping over other MPs/mps. The other MPs/mps are dependent on their freedom from obstruction by their own and your opponents MPs/mps.

The Knights are the only MPs which can be moved before the mps are moved. The KI, QU1, RO1, RO2, BS1 and BS2 are all hemmed in by the mps on rank-2. The KTs have the liberty of springing over the heads of the other MPs/mps and enter the field of action instantly. If a KT is stationed on a light cell (XL) of B$A, he has access to eight XD cells (dark coloured). If a KT is stationed on a dark cell (XD) of B$A, he has access to eight XL cells (light coloured). If you place a KT on the side of the board (B$D), he may move to four cells. Standing in a corner a KTs action is diminished, having only two cells to which to move. Since its introduction to European Chess the KT has not undergone any variation in power or action.

The attack of a KT is more subtle and dangerous than that of any other MP, because they attack without putting themselves en prise, and their attack cannot be prevented by the interposition of another MP/mp. Due to the KTs moving ability, they can jump over the other MPs/mps and wend their way into the penetralia of your opponents position, and if attacked can jump back (retreat) to safety. The L-shaped movement of the Knights (KT, KM, SB, KN etc) has rendered them the favorite MP of many players. In the end phase a KT plus three PAs has the advantage over a BS and three PAs because the KT can move from the XL to XD cells quite easily. A BS is confined to either the XL or XD cells. The KT is not as useful in defending as a BS or RO because if forced to retreat the KT ceases to defend, while a RO or BS can move back and still offer protection. The traditional KT is known by different names in differing countries:

#

 Language  Piece  Game Name

01

English Knight Chess

02

French Cavalier Les echecs

03

German Springer Schachspiel

04

Italian Cavallo Gli scacchi

05

Spanish Caballo Ajedrez

06

Portuguese Cavalo Xadrez

07

Russian Kon' Shahmati

08

Arabic Faras Ash-shatranj

09

Latin Equus Scaci

Phidias was the sculptor who worked on the Parthenon (see Elgin Marbles) and is considered the greatest sculptor of Ancient Greece. He was also an architect, painter, designer and mathematician. Grecian statues were designed in accordance with a set of mathematical proportions and Phidiass supreme masterpiece was the Parthenon of Athens. He received his commission to build this edifice from the Athenian statesman Pericles. The Temple of the Parthenon honored Athene, the Goddess of Athens and wisdom. As Superintendent of public works he had a team of architects, stonecutters and sculptors under his command. He personally supervised the construction of the statue Athene Chryselephantine, (meaning Athene encrusted with ivory and gold), measuring forty feet high and placed at the center of this building.

Phidias made detailed drawings of horses heads from which the traditional Knight (KT) of the Staunton Chess set was used as a model. If he were alive today he would surely be surprised to find millions of boys and girls using a symbol of which he was the inventor. The grandeur and drama of his creations were not to be excelled until Brunelleschi and Michelangelo (who considered the supreme art sculpture), made their appearance in the firmament of the Renaissance universe. His supreme masterpiece, KI of the Gods, the Olympian Zeus, was heralded as one of the Seven Wonders of the Ancient World, measuring 42 feet high and stood in the temple for nearly a thousand years before being removed by Emperor Theodosius-I of Constantinople.

Tristan und Isolde by Richard Wagner: tells the story of the Cornish Knight Tristan, who is taking the Irish princess Isolde to KI Marke as a bride. Considered one of the greatest operatic musical expressions of sexual love.

Arcite: a Thebian Knight and imprisoned with Palamon at Athens. After gaining their liberty Emily was promised by Duke Theseus to the victor in a tournament. Arcite won but was thrown from his horse and killed when riding to receive his prize.

Walter Map and other Arthurian writers introduced the romantic spirit of Chivalry and courtly manners into European literature. KI Arthur became the embodiment of the ideal Christian Knight.

Britomart: a female Knight. In Spensers Faerie QU, she is the personification of chastity and purity. She dashes her enemies violence into adoration and blank awe.

Sir Calidore, (Spensers Faerie QU): the most courteous of all the Knights who was given the name all-beloved.

Battle of Camlan: the fight which brought the end of the Knights of the Round Table.

The Knight of La Mancha: Don Quixote (hero of Cervantes romance of the same name).

Amadis of Gaul: a hero of the famous prose romance of the same title. Amadis is called the Lion-Knight, from the device on his shield. Gallant, Knight-errant and KI, a model of chivalry.

Latin: salire, to leap.

Baffle: a punishment or degradation of a recreant Knight including hanging him or his effigy by the heels from a tree.

Knight of the Bath: this order of Knighthood derives its name from the ceremony of bathing a Knight as a symbol of purity and was established in the reign of Henry IV.

Last: KT of the KIs :&G (Kings Gambit). This term was applied to Rudolf Spielmann.

S
t Thomas a Becket: murdered in the cathedral by four Knights of KI Henry the 2nd in 1170. In 1997 the Basilica of Santa Maria Maggiore in Rome loaned some relics of Beckett to Cantebury Cathedral. The Becket Chasse, the gold and enamel casket acquired by the Victoria and Albert Museum and the National Heritage Memorial Fund for ST 3.8 million pounds was also on display. Cardinal Basil Hume (Roman Catholic Archbishop - VC) lent the Beckett mitre from Westminister Cathedral.
 



http://www.borderschess.org/KnightTour.htm


http://www.chess-poster.com/chess_problems/knight_tour/knight_tour.htm

The "Knight's Tour" is an ancient puzzle in which the object is to move a Knight, starting from any square on a Chess board, to every other square, landing on each square only once. This is usually considered to be a very challenging puzzle.

Chesmayne has a selection of Knights that can be used during a game

01  2 x 1 The traditional KT of occidental Chess KT.

02  2 x 1 The oriental Knight of Chinese Chess KN.

03  2 x 2 Knight Magnifico KM.

04  3 x 1 Standard-Bearer SB.

05  4 x 1 Bannerette BA.

06  3 x 2 Pallatine PA.

07  4 x 2 Praetorian Guard PG.

Other Knights that may be used are listed below:

08  Knight Bachelor KB

09  Knight of Columbus KC

10  Knight of Saint John KJ

11  Knight of Malta MA

12  Knight Templar TE

13  Knight Cossack CK

14  Knight of the Garter KG

KT1 and KT2 on an 8 x 8 board

KT1 or KT2 can move to 2, 3, 4, 6 or 8 cells depending on the cell position.

KT1 or KT2 placed in B$A can move to 8 cells.

KT1 or KT2 placed in Block-B can move to 8 cells.

In B$C a KT can move to 4 or 6 depending on the cell position.

In B$D a KT can move to 2, 3 or 4 depending on the cell position.

KT1 or KT2 from the ISP (Level-1) can move to 2 cells.

A KT placed in $A01 can move to 2 cells $B03 or $C02.

A KT placed in $B01 can move to 3 cells $A03, $C03 or $D02.

A KT placed in $C01 can move to 4 cells $A02, $B03, $D03 or $E02.

A KT placed in $C02 can move to 6 cells $A01, $A03, $B04, $D04, $E03 or$E01.

Since the KT can jump over the other MPs/mps, he is good on a crowded board. A KT fork is a deadly coup. A well-posted KT is as good as a well-posted BS, but it takes longer for a KT to get to a good post. The KT is a MP in the Chesmayne set - KT1 and KT2 are equal in strength. Both the KT and BS are less powerful, and therefore less valuable, than RO1, RO2 and QU1. It may help to think of the KT as a horse leaping over fences. The KTs capture in exactly the same way that they move, replacing the Chess MP/mp that occupies the cell they land in.

Bernard of Clairvaux 1090-1153 drew up the statutes of the Knights Templar in 1128. Mounted Knights became a professional brotherhood during the middle ages and from this arose the word chivalry (from the French cheval, or horse). The era in which Knights wore various colours and carried banners is long gone but their tradition is still carried on by the horse racing fraternity in which the riders wear various colours i.e., The Oaks, The Prix de larc de Triumph, various Derbys, the Grand National or the Australian Cup being modern day examples.

Regarding the Knights Templar from Goddess
www.goddesschess.com

Knights Templar were frequently depicted as convening over a black and white checkered floor, the pattern of which was consistent with ancient Mason-architecture, Pythagoras, and the floor of the Hall of Judgment over which Maat/Thoth presided. Id est, a giant Chessboard Papal advisors suspected that the true mission of the Templars was to merge Hermitic and Christian teachings. In 1307 Pope Clement ordered the arrest of every Templar in every country. In 1314 the final 'Grand Master' of the Templars 'Jacques de Molay' was burned at the stake. The church fathers saw the Hermetic representing feminine consciousness that could undermine their authority.

Anything feminine was suspect! Women and Men who dealt with healing, herbs, and being close to Earth were suspect and vulnerable to burning. The Knight is also the only Chess piece which has two parts Rider & Horse (Alcor & Mizar - see Orion). And look at where the Knight starts on the Chess board between the Rook & Bishop. Both the Rook and Bishop have the power to move the entire eight squares one straight and the other diagonally. The Knight however moves both straight and diagonally. Because it is the Warrior that has integrated both male and female aspects into One. The Knight can also move over or thru another piece.

It does not take a beginner long to become familiar with the KTs move and to see at a glance their threats to attack two MPs/mps at once. Nevertheless, you will often be taken completely by surprise through combinations involving KT forks in situations in which the two MPs/mps in question do not stand in a forkable position but are forced into it by a move, usually a sacrifice which you have failed to consider. This is why the KT can attack eight MPs/mps simultaneously (in theory!). In reality, even triple attacks by a KT are rarely seen in play.

When KTs move, they attack a completely new set of cells. Compare a KT with the RO. A KT attacks eight entirely new cells when moved. The great disadvantage of the traditional KTs is that they are a short-range MP. This means, that you must post them in the center and as near the enemy position as is safe. Then they will be at their best in making forks and other attacks. Finally, the one MP a KT cannot normally fork is an opposing KT, since this could result in an exchange. However, in Chesmayne there are different types of Knight and these may fork other Knights without being subject to a fork themselves!

It is worth studying carefully the different arrangements of enemy MPs/mps that make a fork possible. This will help you not to miss chances of a fork in play. First, remember that all cells attacked by a traditional KT at a given moment are of one colour, the opposite colour to the cell on which the traditional KT stands. This means that only MPs/mps which stand in cells of the same colour as each other can be forked by a traditional KT. It is important to know the forking combinations very well. An experienced player will think of a fork instantly on seeing the possibility.

NOTE: some of the other Knights of Chesmayne can attack both coloured cells at the same time!

Fork - Symbol, :fk

In Chesmayne there are different types of Knight i.e., KT, KN, KM, SB, BA, PG etc. A MP or mp can fork but, this term is usually used in reference to a Knight. A fork by a Knight on the KI and QU1 is called a Family Check (+FC). Knight: to attack two or more MPs and/or mps at the same time. A fork is a double attack by one MP/mp in which two of your opponents MPs/mps are attacked at the same time. Any MP/mp can fork, though it is the Knight that most commonly performs this tactic, owing to the special way in which they perform their duties.

A Knight can fork QU1 and RO1, KI and QU1, RO2 and BS1 etc, with the result that one of these MPs is subsequently eliminated. The KT may be sacrificed but gain value for the side moving by capturing either RO2 or even QU1. Sometimes a Knight can fork QU1, RO and KI and this type of fork is known as a family fork - :fa-fk - and can cause some discomfiture to your opponent during a game. Sometimes a Knight will fork a BS and a PA. Your opponent being unable to counter both threats thus loses the PA. Your opponent will either move or defend the BS and you will capture the PA and sometimes a +CH can also be achieved as well.

Other examples are A-RO forking B-BS1 and B-BS2 at the same time, A-QU1 forking B-BS2 and B-RO1 simultaneously, or A-BS2 forking B-KI and B-RO2 and then capturing B-RO2 on the succeeding move. A PA can also fork two MPs at the same time. An attack on two MPs/mps by one MP/mp, normally a KT on Level-1. A move that attacks more than one enemy MP/mp. Yet another way a MP may fatally lose h/her mobility is through a fork, a simultaneous attack on two MPs/mps. Failure to foresee this possibility in actual play could spell disaster. In the English language the expression speaking with a forked tongue is sometimes used.
 

Knight

ACCOLDE

14:01

 

A CHEVAL

14:02
ACTAEON

14:03

ADONIS

14:04
AEDILE

14:05

AIDE-DE-CAMP

14:06
ALATE-ALATED

14:07

ALFORJA

14:08
ALIPED

14:09

ANCIENT

14:10
ANGELS-ON-HORSEBACK

14:11

ANGEVIN

14:12
ANTAEUS-ANTAEAN CAPTURE

14:13

ARCHON

14:14
ARIEL

14:15

ARMIGER

14:16
ARRANT

14:17

ASTRAEA

14:18
BACHELOR

14:19

BEDIVERE

14:20
BIFACIAL

14:21

BOWER

14:22
BODYGUARD

14:23

CABALLERO

14:24
 

14:25

CAMEL-STANDARD-BEARER

14:26
CAPRIOLE

14:27

CHEVALIER

14:28
CAVALCADE

14:29

CAVALIER

14:30
DARK HORSE

14:31

DESTRIER

14:32
DONZE 14:33 DOYEN 14:34
DUB-DUBBED 14:35 DUUMVIR 14:36
ELGIN MARBLES 14:37 ENSIGN 14:38
EQUEERY-EQUESTRIAN-EQUINE 14:39 EQUIHOPPER 14:40
EQUITES 14:41 ERRANT-ERRANTRY 14:42
ESTRAPADE 14:43 FALSTAFF 14:44
FAMILIAL 14:45 FAMILY CHECK 14:46
FAUST 14:47 FETLOCK 14:48
FORK 14:49 FOUR KNIGHTS GAME 14:50
GOB 14:51 GABION 14:52
GABIONADE 14:53 GALAHAD 14:54
GALLANT 14:55 GALLOPADE 14:56
GARTER 14:57 GEE-GEE 14:58
GIRAFFE 14:59 GNU 14:60
G.O.M 14:61 GONFALON 14:62
GUIDON 14:63 HALMA 14:64
HAUTE ECOLE 14:65 HITCHING POST 14:66
HOUYHNHNM 14:67 ICTINUS 14:68
JANUS 14:69 JENNET 14:70
JERID 14:71 JERUSALEM CROSS 14:72
JOUSTER 14:73 KELPIE 14:74
KNIGHT 14:75 LABARUM 14:76
LANCELOT 14:77 LAPITH 14:78
LORD 14:79 MAN-AT-ARMS 14:80
MERLON 14:81 MERRY-GO-ROUND 14:82
ONE HORSE 14:83 ORIFLAME 14:84
OXER 14:85 PAGE 14:86
PALADIN 14:87 PALATINE 14:88
PALETTE 14:89 PALOMINO 14:90
PARTHENON 14:91 PARTHIAN SHOT 14:92
PEGASUS 14:93 PHIDIAS-PHIDIAN 14:94
PIAFFE 14:95 PORSENNA 14:96
POSEIDON 14:97 POSTILON 14:98
PRAETOR-PRAETORIAN GUARD-PREFECT 14:99 PRECEPTORY 14:100
PRONK 14:101 QUADRIGA 14:102
QUEST 14:103 RACK 14:104
RAMPANT 14:105 REGENT 14:106
SADDLE HORSE 14:107 SENESCHAL 14:108
STALKING HORSE 14:109 STANDARD BEARER 14:110
THEMIS 14:111 TRIPLE JUMP 14:112
UHLAN 14:113 UNICORN 14:114
VOLANT 14:115 WARHORSE 14:116
WHITE HORSE 14:117 WINGED HORSE-REGENT 14:118
A LA MODE 14:119 BANNER 14:120
CONCIERGE 14:121 EMPRISE 14:122
FLYING MARE 14:123 FOUR-IN-HAND 14:124
FURCATE (SYMBOL, :fk) 14:125 GAMBADO 14:126
GAMBESON 14:127 HAW 14:128
HORSE 14:129 JUPON 14:130
KNIGHT (ORIENTAL)
SYMBOL: KN
14:131 KNIGHT MAGNIFICO
(SYMBOL, KM)
14:132
LEAPER 14:133 CLOSED KNIGHT'S TOUR 14:134
EULER 14:135 KNIGHT'S TOUR 14:136
MINOR EXCHANGE 14:137 ROGET'S KNIGHT'S TOUR 14:138

  (keywords in this dictionary)


From Goddess web page:

The words matter energy light = 90 when converted to number. Remember the Knight moves at that 90 degree angle? Just read where the horse (Doralee) of the God Wodan had 8 legs and in other cultures around the world an 8 legged horse carries the shamans into the other world. Of course on the Chessboard we have 8 x 8 = 64 squares. The Beatles song 8 Days a Week. Beatles = 64 (26 numerology).

Mark Borcherding - 02:55pm May 13, 1999 MST (#816 of 816) dare to dream upon your own star. I was pondering the Knight & Knightess and we see 4 Knights in the Bibles Revelations chapter 6 each riding a different color horse - here is a table of the info:

 6:2
White horse
bow & crown
2nd seal
Lion

6:4
Red horse
great sword
3rd seal
Calf

6:5
Black horse
pair balances
4th seal
Man

6:8
Pale horse
death & hell
5th seal
Eagle

It is interesting that Man riding the Black horse black Knight represented by black madonna is carrying the balances!  The 4th seal is also represented in our 7 chakras: (1) Root, (2) Spleen, (3) Solar, plexus, (4) Heart, (5) Throat, (6) Third eye, (7) Crown, - so, Man being the 4th seal is the Heart chakra. The heart chakra is traditionally colored Green like an emerald. This is the color of Thoth/Hermes The Emerald Tablet. Recall Hermes said he was three times born? 4 x 4 x 4 = 64 Chess squares.  64 = 6+4 = 10 = 1+0 = 1 + 64 = 65 = rev 6:5 the black horse with balances of heart.

Moving and capturing

The Knight (KT) makes a (1,2)-jump: it moves either two cells in horizontal direction and one in vertical direction, or two cells in vertical direction and one in horizontal direction. It jumps, i.e., it can move regardless whether there are pieces on the intervening cells. Knights (KTs) take in the same way as they move without taking.

It moves in the shape of a letter L. Two squares forwards or backwards then one square left and right. Two squares left or right then one square forwards or backwards.  Another thing to notice about the Knight move is that if it is on a white square it must move to a black square.  And if it is on a black square it has to move to a white square.

Just like the other pieces, the Knight can capture by moving to the square of an enemy piece and taking it off the board.  Unlike the other pieces the Knight can JUMP over anything in its way, just like a horse.


 


     

The Knight moves 2 squares left or right and then 1 square up or down; or, 2 up or down and  then 1  left or right.  They always land on a different color square.

 

The Knight is not allowed to move like a Bishop as shown above with red marks, neither like a Rook, Queen or any other piece. The Knight movement is unique.

 

 

     

The Knight can capture the black Bishop but cannot capture the black Pawn or Rook. The Knight can't move to f6 since is occupied by a friendly piece (white Rook).

 

Despite being surrounded by enemy pieces, the Knight can "jump" over them to any legal square. A Knight placed in the center controls more space.

Notes: for more information on the usual Chess Knight, see Chesmayne Illustrated rules of Chess or the FIDE laws of Chess. 

Piececlopedia: Knight KT

Historical notes: The Knight (KT) was a piece that already appeared in the first variant of Chess: Chaturanga. Its movement in nowadays Chess is still the same as it was about one and a half millennium ago. In many languages, the Knight is actually called horse.

Knight graphics

N





Symbol

Knight figurines

Xiangqi figurines

               

Staunton Knight piece

Shogi figurine Graphics of Staunton Knight pieces

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